SES # | THEMES | PRODUCT DEVELOPMENT PROCESSES (PDP) | ARCHITECTURES | EXAMPLES | LECTURE NOTES |
---|---|---|---|---|---|
L1 | Definitions | Technology search | Architecture, form | House, bridge, camera, instruction, SW, amp, whistle | (PDF - 2.9 MB) |
L2 | Definition closure | Reference PDP | Function | Whistle, SW Op amp | Tutorial on object process modeling (PDF) |
Workshop | Creativity workshop Instructor: Thomas H. Speller, Jr. (Class TA) | Workshop slides (PDF - 1.2 MB) Scenarios as a creative process (PDF) Mind mapping (PDF) | |||
L3 | Complexity | Synthesis PDP | Architecture, concept | Whistle, SW, skateboard, services, network, refrigerator | (PDF - 1.2 MB) |
L4 | Ambiguity | Closure PDP, downstream | Timing, operator, cost | Skateboard, services, network, refrigerator | (PDF) |
L5 | Ambiguity (cont.) | Upstream | Needs, goals | Skateboard, services, network, refrigerator | (PDF) |
L6 | Summary | Role of the architect | Value, style, platforms | SDM | (PDF) |